demo version 1.0 on its way


Demo version 1.0 is almost finished. Getting the crystal pyramids to save to the save game class was a challenge unique to a blueprint-based project in Unreal, but I figured out how to do it without a mess of nodes and way too many class variables, so that's good. In my next big project, I will try my hand at C++ scripting, but this project started in blueprint and will remain in blueprint. The officially official demo will release when I finish updating the map and place at least 50 crystal pyramids on it (there were 43 at the time of writing and 37 in the first public build).

Files

adventure runner windows 5-13 v.demo-0.9.zip 394 MB
May 14, 2024

Leave a comment

Log in with itch.io to leave a comment.