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Adventure Runner

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Devlog

  • RELEASED!
    February 27, 2025 by cmasta
    The game was finished quite some time ago, but I just got around to finalizing it. There were a few bugs in the first build, but I think I fixed them all. If you notice any game-breaking bugs when you... Continue reading
  • Extremely close to release
    September 04, 2024 by cmasta#update
    The game has undergone a slight graphical update and looks better now. I also added generic gamepad support, and it feels nice to play with a controller. It is about as polished as it will be for the... Continue reading
  • Wow, I said 'close to release' 54 days ago...
    August 06, 2024 by cmasta#update, #new stuff, #upgrades
    It doesn't seem like it has been nearly two months since I expected to be a few weeks away from releasing the full demo version of the game, but I have been busy during that time. I have made many sig... Continue reading
  • Close to release
    June 13, 2024 by cmasta
    1
    #list, #todo, #adventure
    Here is a list of the things I have done/still need to do between the release of the available alpha version and demo version 1.0: - Save crystal pyramid status (done) - Complete map (done/in progress... Continue reading
  • demo version 1.0 on its way
    May 21, 2024 by cmasta#demo, #update, #0.96
    Demo version 1.0 is almost finished. Getting the crystal pyramids to save to the save game class was a challenge unique to a blueprint-based project in Unreal, but I figured out how to do it without a... Continue reading
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